Monday, 3 June 2013

Array Ball complete

Today was a fruitful day, I have finished my array ball composition successfully, I now need to work on the collision and think about using a timer. My further goals are to create new levels with Ball moving with different vectors.
Code: View.Set ("graphics:1000;500,buttonbar,offscreenonly")
var BoxX1, BoxX2, BoxY1, BoxY2, BallRadius, move, BallRand, Color, font1, font2, font3 : int
var chars : array char of boolean
var chars1, chars2 : char
BoxX1 := maxx div 2
BoxX2 := maxx div 2.4
BoxY1 := maxy div 10
BoxY2 := maxy div 4.7
BallRadius := 12
move := 1
BallRand := Rand.Int (10, 1000)
Color := 30
font1 := Font.New ("Comic Sans:30:bold,underline")
font2 := Font.New ("Comic Sans:10:underline")
font3 := Font.New ("Comic Sans :30:bold")
BallRadius := 12
var BallX : array 1 .. 100 of int % Array of 10 Balls for x position
var BallY : array 1 .. 100 of int % Array of 10 Balls, for y position
var NumBall : int := 1
randint (BallX (NumBall), 0, maxx) %X Position
randint (BallY (NumBall), 0, maxy) %Y Position
var BallXV : array 1 .. 100 of int
BallXV (1) := -1
procedure GameMenu %Creates Game Menu
    loop
        drawfillbox (0, 0, maxx, maxy, 103)
        Font.Draw ("Welcome To The World's Hardest Game", maxx div 7, maxy div 2, font1, red)
        Font.Draw ("To Start, Press 'S' ", maxx div 2, maxy div 4, font2, red)
        Font.Draw ("To View Controls, Press 'C' ", maxx div 2, maxy div 6, font2, red)
        get chars1
        if chars1 = ('S')
                then
            exit
        elsif chars1 = ('C')
                then
            drawfillbox (0, 0, maxx, maxy, 103)
            Font.Draw ("Controls", maxx div 7, maxy div 1.13, font3, red)
            Font.Draw ("The controls are rather simple: Use the cursor keys to move.", 100, 401, font2, red)
            Font.Draw ("Avoid any bouncing balls as you will lose one of your 3 lives.", 100, 351, font2, red)
            Font.Draw ("Reach The 'CheckPoint' and you will progress into harder levels.", 100, 301, font2, red)
            Font.Draw ("If you progress far enough, you will gain the ability to shoot, at which point the 'SPACEBAR' will be the shoot button.", 100, 251, font2, red)
            Font.Draw ("Good Luck and Have Fun!", 100, 201, font2, red)
            % Font.Draw ("To Return, press 'R'", maxx div 1.5, maxy div 7, font2, red)
            Font.Draw ("To Start Press, 'S' ", maxx div 2.3, maxy div 13, font2, red)
            View.Update
        end if
        get chars2
        if chars2 = ('S')
                then
            exit
        elsif chars2 = ('R')
                then
            % end if
        end if
    end loop
end GameMenu
GameMenu
loop
    drawfillbox (0, 0, maxx, maxy, 149)
    drawfillbox (BoxX1, BoxY1, BoxX2, BoxY2, 31)
    for d : 1 .. NumBall
        drawfilloval (BallX (d), BallY (d), BallRadius, BallRadius, 31)
        BallX (d) := BallX (d) + BallXV (d)
        if BallX (d) = maxx - BallRadius
                then
            NumBall := NumBall + 1
            BallXV (NumBall) := -1
            randint (BallX (NumBall), 0, maxx)         %X Position
            randint (BallY (NumBall), 0, maxy)         %Y Position
            BallXV (d) := -1
        elsif
                BallX (d) = BallRadius
                then
            BallXV (d) := 1
        end if
    end for
    View.Update
    cls
    %CONTROLS
    Input.KeyDown (chars)
    if chars (KEY_UP_ARROW) and BoxY2 <= maxy
            then
        BoxY1 := BoxY1 + 1
        BoxY2 := BoxY2 + 1
    elsif chars (KEY_DOWN_ARROW) and BoxY1 >= 0
            then
        BoxY1 := BoxY1 - 1
        BoxY2 := BoxY2 - 1
    elsif chars (KEY_RIGHT_ARROW) and BoxX1 <= maxx
            then
        BoxX1 := BoxX1 + 1
        BoxX2 := BoxX2 + 1
    elsif chars (KEY_LEFT_ARROW) and BoxX2 >= 0
            then
        BoxX2 := BoxX2 - 1
        BoxX1 := BoxX1 - 1
    end if
    if chars (KEY_LEFT_ARROW) and chars (KEY_UP_ARROW) and BoxX2 >= 0 and BoxY2 <= maxy
            then
        delay (2)
        BoxX2 := BoxX2 - 1
        BoxX1 := BoxX1 - 1
        BoxY1 := BoxY1 + 1
        BoxY2 := BoxY2 + 1
    end if
    if chars (KEY_RIGHT_ARROW) and chars (KEY_UP_ARROW) and BoxY2 <= maxy and BoxX1 <= maxx
            then
        delay (2)
        BoxX2 := BoxX2 + 1
        BoxX1 := BoxX1 + 1
        BoxY1 := BoxY1 + 1
        BoxY2 := BoxY2 + 1
    end if
    if chars (KEY_RIGHT_ARROW) and chars (KEY_DOWN_ARROW) and BoxX1 <= maxx and BoxY1 >= 0
            then
        delay (2)
        BoxX2 := BoxX2 + 1
        BoxX1 := BoxX1 + 1
        BoxY1 := BoxY1 - 1
        BoxY2 := BoxY2 - 1
    end if
    if chars (KEY_LEFT_ARROW) and chars (KEY_DOWN_ARROW) and BoxY1 >= 0 and BoxX2 >= 0
            then
        delay (2)
        BoxX2 := BoxX2 - 1
        BoxX1 := BoxX1 - 1
        BoxY1 := BoxY1 - 1
        BoxY2 := BoxY2 - 1
    end if
end loop

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